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“Terraria 1.1”
发布日期 December 1, 2011[1]
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This was the largest update to date in terms of new content before the 1.2 update. It introduced 困难模式, the 血肉墙, and the 机械 Boss.

新添加[编辑 | 编辑源代码]

Blocks and Items[编辑 | 编辑源代码]

雕像[编辑 | 编辑源代码]

敌怪[编辑 | 编辑源代码]

Boss[编辑 | 编辑源代码]

新特性[编辑 | 编辑源代码]

(Be aware though, using any other lighting modes than retro will cut off 17 blocks on each side of the map.)

  • Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options menu.
  • Above ground tunnels may now be created during world generation.
  • Smashing 恶魔祭坛s with the 神锤 will cause 钴矿, 精金矿, and 秘银矿 to appear around the world.
  • Defeating the 血肉墙 will now activate 困难模式. Harder 敌怪 will spawn, and the 腐化's rate of spread will be greatly increased. It will also be able to spread through everything, apart from the 神圣.
  • There is a new 生物群落, the 神圣, that will be created when the 血肉墙 is defeated (when 困难模式 is activated).
  • When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity. The sky will also turn dark.
  • 地下小屋s may randomly spawn around 宝箱s.
  • There are now three types of 机关s that are generated underground.
  • 恶魔火把es now appear in shelters generated in the 地狱.

变化[编辑 | 编辑源代码]

  • 兔兔, s and 金鱼 can now be damaged by a player's attacks.
  • 星星炮 - shoots faster.
  • 沙枪 - does more damage, shoots faster.
  • 吹管 - listed as ranged.
  • 哥布林s no longer drop 火箭靴 during an invasion. Instead they are sold by the 哥布林工匠 who can be rescued underground after the player has defeated the Goblin Army.
  • 回旋镖 are listed as melee.
  • The crafting requirements for 熔岩盔甲 and 丛林盔甲 have been reduced.
  • 雷管s, 炸弹s and 手榴弹s have their stack limit raised to 5, 50 and 99 respectively.
  • Made several lighting and display optimizations to increase game performance, introduced different colors of lighting from the regular Plain and Blue and Green to the extra colors such as Red, Purple, Yellow etc.
  • Fixed a problem with item syncing for newly connected players.
  • Fixed a bug that caused graphical issues for player’s using automatic weapons.
  • Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
  • Reduced the amount of data needed to transmit tiles down to 25%.
  • The server now only broadcasts tile data to the players who need it.
  • The server now withholds some NPC, player, and projectile packets based on player distance from them.
  • Fixed a bug where is consumed when a player cures 腐化 with 净化粉 while standing in water.
  • Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
  • Tweaked the 发光蘑菇 biome.
  • Different styles of can now be placed next to one another without showing the background between them.
  • 仙人掌 no longer damage players.

修正 Bug[编辑 | 编辑源代码]

  • The server will no longer think a player is dead if he/she reaches 1 HP without dying.
  • Players can now craft from the ammo slot.
  • The game will no longer crash when player tries to draw water outside the bounds of the world.
  • Mana regeneration will no longer ignore stat bonuses given by 盔甲 or 配饰.
  • The game will now no longer crash when 地下丛林 is grown.
  • 木平台s no longer attach to non-solid objects.
  • Placing and removing items during the placing animation will no longer destroy the item when it is collected.
  • Graphical abnormalities will no longer appear when the lighting changes dramatically.
  • The FPS display (F10) now shows the correct number.
  • The lighting of players' pants and head armor will no longer switch.
  • Water will no longer settle in strange positions.
  • Objects with transparency will no longer appear darker than they should.
  • 铁皮药水 now gives 8 defense boost correctly.

参考[编辑 | 编辑源代码]

cs:1.1/cz es:1.1/es nl:1.1/nl