掉落伤害 refers to the damage a player character sustains upon falling a large distance. It is one of the basic game mechanics. Fall damage occurs only if the "fall distance" exceeds a fixed threshold, beyond which the damage amount varies linearly with the distance traveled past said threshold. If the damage amount is greater than or equal to the player's current health, he or she 死亡 upon impact. It is made less severe by the player's 防御力.
Fall damage works the same way for all solid surfaces, but it does not occur when submerged in 水, 熔岩 or 蜂蜜. It is also not applied when landing on the surface of a liquid while wearing an accessory such as 熔岩靴 or landing on 矿车轨道 in a 矿车. With a 幸运马掌 equipped, the player will take no fall damage under any circumstances (unless being 恍惚).
In the basic case—falling through air directly onto a solid surface, without the use of special accessories or buffs—fall damage is affected by exactly two variables: fall distance and Defense. No damage is sustained if the fall distance is less than or equal to 25 blocks (50 feet). Beyond this distance, 10 additional damage is sustained for each block traveled (or 5 damage for every foot). Thus, assuming a distance greater than 25 blocks (and no Defense), the formula for calculating fall damage is:
damage = 10(h - 25)
where h is the total fall distance (in blocks).
When Stoned, the fall damage seems to use the following formula:
where h is the total fall distance (in blocks). To factor in the player's Defense rating, simply apply it in the normal way:
damage = MAX( 1, 10(h - 25) - ROUND_UP(d/2) ) or damage = MAX( 1, 10(h - 25) - ROUND_UP(d*0.75) ) in expert.
where d is the Defense rating. Note that the MAX function clamps the result to a minimum value of 1, because an injury always causes at least 1 damage, regardless of Defense.
The 25-block height is increased to 40 if a 蛙腿 is equipped.
There are four major ways of negating fall damage and three minor.
The first and most obvious is to "break" the fall before hitting the ground. Using items such as 云朵瓶, 火箭靴, 抓钩, 常春藤鞭, 双钩, 攀爬爪 or similar items will cause the fall distance counter to reset upon use, negating the damage. A 魔镜 (and related items) may be handy should you have the enough time before reaching the ground during the fall. You can also make a pool at the bottom of your descent, useful for Hellevators, or place a 蛛网. Cobwebs slow you down, so if you put it right before you land, you will not suffer any damage. Be aware that enemies do not break your fall even if they slow you down.
Another alternative is to prepare the terrain in such a way as to not take fall damage at all: Placing 平台s inside shafts so that the fall distance never exceeds 25 blocks. Other alternatives include cushioning the ground: 蛛网s or a depth of 2 of 水 will stop the player's fall, without damage. As of version 1.0.6, 蛛网s will break off after pushing them. This makes water the more desirable choice as the player wouldn't need to take the cobwebs with them. 粉史莱姆块s will negate fall damage, with the side effect of causing the player to bounce. However, they have been known to lose these properties when the player uses tools or mounts, such as the 传送枪 or 独角兽坐骑, to increase their max speed.
The 幸运马掌 is an accessory that negates fall damage. It can be found in 漂浮岛 chests. They can be very handy when exploring chasms. It can also be combined with an 黑曜石骷髅头 to make the 黑曜石马掌, which has the benefits of both the Skull and the Horseshoe while taking up only one accessory slot.
Once the player has found a 抓钩 and/or a 云朵瓶, the Lucky Horseshoe loses some of its usefulness, and can potentially be swapped out, although preventing damage with these requires using them at the right moment, so still having a Lucky Horseshoe equipped is always a good safeguard.
If wearing a 蛙腿, the damage-free fall distance is increased from 25 blocks to 40. If you still fall far enough to take damage, the damage will be 150 less than it would have been without it.
The 羽落药水 makes players fall more slowly and negates fall damage, even when its slowing effect is temporarily canceled out by the player holding the down key. This is the only effect (excluding liquids and cobwebs) that can protect from fall damage when 恍惚.
The 伞 when held will slow the character's descent, allowing for safe landings.
By falling next to a wall and placing a 蛛网 under you before you land, you can negate all of the fall distance above the cobweb you placed. This is almost never used because cobwebs can only be placed over a background wall piece or by a block, but cobwebs are easier to come by than other items so that makes them good to start with.
By using a 桶 to pick up 水 or 蜂蜜 and then drop it below you during a fall, you will find that you are falling almost as slow as the water, thus not "actually" falling. This can be good for spelunking into large caves and the corrupted area due to many of these places often having water on the bottom and you can often salvage the water you drop. (You could do this with lava too but if you don't have the 黑曜石皮 buff active or 熔岩护身符 during the whole thing, you would take lava damage and would probably die.)
If there is an area with a large drop or may be hazardous (such as a 熔岩 pool), gather a lot of 沙, 泥沙, or 雪泥 (the number of blocks you want to avoid falling or more). When you reach an area you want to go down, drop sand down there until it has stacked up to a desirable level, jump onto the pile of sand and then mine the sand blocks you're standing on.
Using 泡泡 blocks with water inside is also a way to negate fall damage, since Bubbles with a liquid inside them act just as if they were their respective liquid.
|时来运转 • “活着从高处跌落并且只剩下一丁点生命值。”|
|Survive a fall with not much health left.|
|Safe Fall • "You have landed safely."|
|Survive a fall using a 幸运马掌 or 云朵瓶.|