吸血鬼刀

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吸血鬼刀
  • 吸血鬼刀物品栏外观
自动使用
Stack digit 1.png
详细信息
类型武器
伤害31 近战
击退2.75 (很弱击退力)
暴击率4%
使用时间15 很快速度
射速15
工具提示Rapidly throws life stealing daggers
稀有度稀有度级别:8
卖出20 金币
File:Vampire knives spread.gif
The Vampire Knives being used against a group of Target Dummies.

The 吸血鬼刀 are a 困难模式 post-世纪之花 weapon that 自动开火s a spread of projectiles, but inflicts 近战 damage and has no 魔力 or 弹药 cost. The player is healed by a small amount with each hit scored on an 敌怪. The Vampire Knives are always found inside the 地牢's 猩红箱 in 猩红 worlds (腐化 worlds will not contain one, but will instead have a 腐化箱 containing a 腐化者之戟). A 猩红钥匙 will be needed to open the Crimson Chest.

Vampire Knives fire between 4 to 8 fast knife projectiles at a maximum spread of approximately 45 degrees. The 5th through 8th knives have a 50%, 25%, 12.5%, and 6.25% chance to be thrown, respectively (average is 5.625 knives thrown). The knives are not affected by gravity, but at 28 tiles will begin to spin and fade, dissipating entirely after another 26 tiles (54 tiles total range). The knives may disappear visually a few tiles before they actually become ineffective. The knives deliver the weapon's full damage per knife until they begin spinning and fading, at which point their damage drops gradually until they dissipate.

Whenever a knife hits an enemy, a red beam extends to the player, healing them. The healing effect is 7.5% (rounded up) of the damage dealt by the hit. For example, it will heal 3 points of health for every 40 damage dealt.

The Vampire Knives benefit from 盔甲 and 配饰 that provide melee bonuses, such as 海龟盔甲 and the 烈火手套, and not from ranged or magic bonuses, like those provided by 蘑菇矿盔甲.

最好的修饰语 是神级,无情以获得更多的生命回复.

备注[编辑 | 编辑源代码]

  • The Vampire Knives are the Crimson version of the Corruption's Scourge of the Corruptor, though the latter lacks a healing feature.
  • Melee damage bonuses and modifiers increase healing. Also, using 药剂 like the 灵液瓶, which reduces enemy 防御力, causes hits to inflict greater damage and therefore more healing.
  • Melee attack speed bonuses and modifiers increase the knives' range and velocity.
  • Vampire Knives will not absorb any health from 小动物.
  • Some higher melee speed bonuses will cripple the Vampire Knives, as this may cause the player to only throw the knives every other swing but the high melee speed will make them fly farther.
  • Vampire Knives are less useful against the 月亮领主, because of the 月噬 减益 that he can apply to the player, which disables the life-stealing effect of the knives.
  • Due to their high speed, some of the Vampire Knives' projectiles may travel through 1-block thick walls.
  • The healing effect is enacted not when the red beams from the enemies touch the player, but immediately as the player does damage.

小贴士[编辑 | 编辑源代码]

  • The Vampire Knives are a powerful endgame weapon. Despite its low per-knife damage, it can cause high damage when multiple knives impact. They can be shot continuously at range while healing the player, at no ammo, mana, or consumable item cost.
  • This weapon is effective against Bosses. With proper preparation, it can be virtually impossible to die.
  • To increase the effects of the knives, equip 寒霜盔甲 with 岩浆石/Fire Gauntlets, and 诅咒焰瓶 all together.
  • If a targeted enemy is under constant damage, such as when standing in 熔岩 or below a cloud summoned by the 雨云魔杖, there may not be enough time for the Vampire Knives to hurt it between the brief periods of invulnerability NPCs (and the player) experience after every hit. In such cases the knives will appear to stop working and not heal the player.
  • While all flasks work well with the vampire knives, using a flask of ichor Will lower struck enemies defense. Increasing damage dealt, and thus increasing health recovered to the player, (healing cap still applies).

历史[编辑 | 编辑源代码]

  • 1.2.4:Fixed issue where 死神镰刀 and Vampire Knives would not animate properly on other players in multiplayer.
  • 1.2.2:Items which regenerate health per hit now have a cap of 2 hearts per second.
  • 1.2.0.3:Attack speed (12 now 16), damage (35 now 29), knockback (3.5% now 2.75%) and life return (10% now 7.5%) have all been reduced.
  • 1.2.0.2:Fixed rare bug where the item would spawn pre hard-mode in the upper dungeon.
  • 1.2:引入。